Projects :
Perceptionauts! March 2025
First Person Puzzle Game 2025 - Programmer team of 6.
Critical in the whiteboarding and paper gaming of core gameplay.
Responsible for development and implementation of mechanics.
Created and implemented character swapping system.
Created colored level objects that swap states alongside characters.
Addressed and implemented player feedback.
Tools:
Blender
Unreal
Visual Studio Code (C++, Blueprints)
Castle Von Boom! August 2025
Third Person Hack and Slash 2025 - Programmer team of 12.
Designed and implemented rail grinding mechanic.
Contributed to core gameplay design and facilitated structured playtests.
Created tools for level designers to use.
Tools:
Blender
Maya
Unreal
Visual Studio Code (C++, Blueprints)
SGT BUBBLES: Quack In Action!
First Person Shooter 2025 - Programmer team of 12.
Assisted in whiteboarding of combat loop.
Implemented main gameplay loop and enemy bubbling mechanics.
Assisted with post jam balancing updates.
Tools:
Blender
Maya
Unreal
Visual Studio Code (C++, Blueprints)
Mods:
Halo 3 : Battlefront Pack
Responsible for porting the Geonosis map.
Worked in a team with proprietary tools.
Assisted in playtesting and balancing.
Tools:
Blender (Halo Development Blender toolkit)
Blam Engine
H3EK (Guerilla, Sapien, Tool)
HS (Halo Script Language)
Halo 3 : Custom Vehicle Section
Designed custom level with encounters.
Scripted AI to be fun and engaging to fight.
Tools:
Blender (Halo Development Blender toolkit)
Blam Engine
H3EK (Guerilla, Sapien, Tool)
HS (Halo Script Language)