Projects :

Perceptionauts! March 2025

First Person Puzzle Game 2025 - Programmer team of 6.

  • Critical in the whiteboarding and paper gaming of core gameplay.

  • Responsible for development and implementation of mechanics.

  • Created and implemented character swapping system.

  • Created colored level objects that swap states alongside characters.

  • Addressed and implemented player feedback.

Tools:

  • Blender

  • Unreal

  • Visual Studio Code (C++, Blueprints)

Itch.io Page

Castle Von Boom! August 2025

Third Person Hack and Slash 2025 - Programmer team of 12.

  • Designed and implemented rail grinding mechanic.

  • Contributed to core gameplay design and facilitated structured playtests.

  • Created tools for level designers to use.

Tools:

  • Blender

  • Maya

  • Unreal

  • Visual Studio Code (C++, Blueprints)

Itch.io Page

SGT BUBBLES: Quack In Action!

First Person Shooter 2025 - Programmer team of 12.

  • Assisted in whiteboarding of combat loop.

  • Implemented main gameplay loop and enemy bubbling mechanics.

  • Assisted with post jam balancing updates.

Tools:

  • Blender

  • Maya

  • Unreal

  • Visual Studio Code (C++, Blueprints)

Itch.io Page

Mods:

Halo 3 : Battlefront Pack

  • Responsible for porting the Geonosis map.

  • Worked in a team with proprietary tools.

  • Assisted in playtesting and balancing.

Tools:

  • Blender (Halo Development Blender toolkit)

  • Blam Engine

  • H3EK (Guerilla, Sapien, Tool)

  • HS (Halo Script Language)

Steam Page

Halo 3 : Custom Vehicle Section

  • Designed custom level with encounters.

  • Scripted AI to be fun and engaging to fight.

Tools:

  • Blender (Halo Development Blender toolkit)

  • Blam Engine

  • H3EK (Guerilla, Sapien, Tool)

  • HS (Halo Script Language)